Welcome back everyone to another RPG review by one of my personal favorite authors, the one and only Dale C McCoy Jr of Jon Brazer Enterprises. Today we are taking a look at his latest Pathfinder RPG release, Book of Magic: Signature Spells 2. You might remember my review of the first book in this series back in September last year, but in case this is your first exposure let me give a little background. The Book of Magic series is an attempt to bring back some of the personality to spell lists that we lost in 3rd edition. Each volume contains numerous new spells to add to your caster’s repertoire and shed a little light on the person for which they are named.
In the latest entry to the series, Signature Spells 2 contains a whopping total of 31 new spells for both arcane and divine casters. As a bonus, Dale includes some love for HeroLab users, allowing access to a source file to import the spell data right into the program for use with your characters. If that were not enough the introduction serves a dual purpose by not only introducing the book and series but also by giving a little backstory on some of the casters featured in this volume: Clarissa, Gravada, Halabar, Iggaria, Mikard, and Riyal.
The pdf itself weighs in at 13 pages with 2 pages dedicated to the front and back covers, 1 page for the title, and 1 page in the back advertising other JBE products. The cover pages maintain the series’ “book cover” motif which I love considering the topic at hand. Not only that but it makes for a very consistent presentation which I am a big fan of when it comes to a series.
Now that we have background out of the way let’s take a closer look at the real meat of this book, the spells. With 31 spells you might be tempted to think that there is either a lot of overlap or perhaps just slightly altered versions of SRD spells, but you would be wrong. Only one of the spells presented could be considered an empowered version of an existing SRD spell, the other 30 are completely original. Not only are they original, but they are incredibly useful and full of flavor. With names like “Clarissa’s Confusing Speech” and “Shallan’s Shadow Marionette” you just know these are going to be great reads.
The only piece that this great compilation of new spells is missing is something that I mentioned in my previous review of the first volume: flavor text. I wouldn’t really take away too many points for that, but it is a small touch that less experienced (or imaginative) players and gamemasters do appreciate. That being said, I can certainly imagine an imaginative player (or gamemaster) providing really interesting spells effect flavor for any of these.
In conclusion, Dale McCoy has brought us yet another great volume of truly unique spells to add to your gaming experience. Who knows, one of these spells might just inspire your caster to create something completely unique and make a name for themselves.
Disclaimer: This product was provided free of charge by the publisher.