Part 1 here.
Tonight I found some time to do a little more work on my squad of Skitarii Vanguard and applied the first two basecoat colors: Rakarth Flesh (GW) for the inside of the robes and Mephiston Red (GW) for the outside of the robes.
I went with these two colors first because they cover a large portion of the models and offer a noticeable difference over the primed models. It’s amazing how much character a model can take on with just 2 or 3 colors applied. I can’t wait to see how they look after the next couple of colors are added.
Jason over at Wine & Cheese Gaming has issued a painting challenge to the community for the month of September. The challenge is to paint 10 models, start to finish, during the month of September. I’m not one to sit idly by and let a challenge go unanswered, so I’m going all in. Plus, I have a massive painting queue and this is good motivation. With that, I give you my entry in to the challenge, a 10-man squad of Skitarii Vanguard.
I assembled my AdMech army a couple of months ago, but have only recently had a chance to play them. I’m looking forward to getting some more time in with these guys during an upcoming escalation league at one of my local gaming stores.
My first step was to prime all of the Skitarii using the Army Painter Gun Metal spray primer. I went with Gun Metal instead of black because there are so many dark, metallic parts to these troops that I am hoping it saves a bit of time. My design goal is to mimic the standard, Mars paint scheme with the red robes. I will be following along with the Warhammer TV video tutorial for Skitarii, with a few adjustments to colors since I paint with more than just Games Workshop.
Stay tuned as I continue to chronicle my adventure through the September Painting Challenge.
In case you might have missed it, Lego recently released a new series to their line of game sets – Heroica. These four box sets each contain the rules and material to play a basic board game in the spirit of such titles as Heroquest and Talisman. This is a great product line to introduce a number of gaming concepts such as heroes vs monsters, rolling dice, keeping track of hit points/gold/loot, navigating obstacles, and more. While the rules straight out of the box are definitely designed for the younger crowd, with a little tweaking (which I will get into later) this can be expanded upon to make a nice little customized gaming experience.
So what do you get in the box? Well, for starters Heroica used a special d6 for all rolls. One side is a shield which when rolled yields a special results (additional movement, additional damage, special ability triggered, etc). The other 5 sides are contain a split result with one half of the die face being either a sword or skull (used in combat to indicate either damage taken or damage dealt) while the other half of the die face has a number of dots between 1 and 3 (used in movement). Modified one-piece Lego micro-figs are used to represent both the players (Heroes) and the monsters (goblins, werewolves, etc). There is a weapon rack which acts as the “store”, holding extra gold coins and weapons. The players also receive their own rack where they can store loot and track hit points.
And finally, there is the game board itself. The board design utilized colored 2×2 pieces with one point in the top center to simulate the path that the heroes can take. Each individual square counts as one move and takes the player’s through multiple environments including forests, deserts, caves, castles, and more. Some of the “rooms” have a great deal of detail to them including furniture and other cosmetic pieces. The best part is that these are standard Lego pieces and as such you can dig through your box of blocks and probably create a few yourself.
My wife and I have played through a couple of the box sets (we own 3 of the initial 4) and we both loved every minute of it. We decided to play using the default rules first to get a feel for things before trying to house rule anything. While things proceeded rather smoothly a couple of omissions did crop up. We also took some notes on elements that we would want to house rule at a later date. I will be working on compiling everything into a formatted document and will post it here once it is all done. In the meantime, here are a few things that we saw that needed to be changed:
- Remove instant kills. It really sucked the possibility of any tension out of the game when Amy killed the end “boss” just because she rolled a sword on the d6.
- How many actions can you do in a turn, ie can you move AND fight or just move?
- How is ranged combat handled? Do I just roll at any time?
- How do you activate non-combat related special abilities on your character/equipment? Do you roll anytime during the turn?
If you enjoy board games or have a little one you want to get into gaming, this is the perfect entry point. I’m looking forward to sharing some of my modifications including additional weapons/armor, using standard-size mini-figs, and additional adventures. In the meantime get to building and enjoy yourself some Lego Heroica!
So I got my copy of the Battletech Introductory Box set the other day (2 of them in fact) and now I am ready to play some Battletech. At the same time I think it would be a neat idea to try to introduce the game to some new players and maybe get a campaign out of it. So here’s the plan…
My local gaming store is already invested into Warhammer, so there is a small but growing miniatures crowd. If I can drum up enough Battletech interest then I can arrange for a Catalyst Games Demo team rep to swing by the store and run a couple of demos to introduce everyone to the rules. Ideally I will have the game owner on my side at this point and he will have some intro box sets on hand for those that are interested.
I figure if at least 3 other players show enough commitment then we can start plotting out a campaign. The framework for the campaign will be set in or around the year 3025 since that is the default assumption based on the units in the box set. Using just those as the basics, each player creates his own mercenary company. Not sure what limitations I might put on things at that point or just might go with the contents of the box.
Now here is the fun part. Each game will be between 2 players (initially at least) who have taken opposing contracts and must battle it out. The scenarios will change to keep things interesting and fresh.
As everyone becomes more comfortable with the rules we can start advancing the timeline and introducing new tech readouts. Winning a match will allow you certain points with which to purchase new units (metal minis from Ironwind or additional plastic units from another box set). The first addition would be the Tech Readout: 3039 since that is the next logical step. Additional tech readouts, supplements, etc can follow from that. This limitation is to give the campaign a sense of historical progression while also introducing new material gradually. The key is to have fun and I think it is important to make sure the players all have a good handle on the basics before proceeding onward.
So that is just some of my thoughts behind putting together a game that would be a great intro to the game, flexible enough for both old and new players, while giving everyone a certain level of control over their “character”, the mercenary company they created.
Have you ever played in a Battletech campaign? If so I would love to hear your ideas and thoughts.
Ok, so I was already excited when I heard that Catalyst Game Labs was coming out with a 25th Anniversary Battletech Introductory Boxed Set, but now that the reviews and un-boxing videos are starting to come in I feel like a school girl at a Justin Bieber concert. Seriously folks, I love the Battletech universe. The books, the miniatures, the tech readouts, everything related to that immersive universe originally created by FASA all of those years ago gets me excited. Recently Philip Reed of Steve Jackson Games has been posting some info and sharing some tweets about his passion for the game. This was the spark that set my Battletech itch on fire again. Thanks Philip. 🙂
So, now for a confession. I’ve never actually been able to get a game of Battletech together. It’s true. A good friend of mine and I spent a ton of money buying up books and boxed sets back when we were in high school but for some reason we just never really got around to playing a full game. We tried a few times but since neither of us was very well versed in the rules, and we didn’t have the intro box set, it was kind of hard. That didn’t stop us from talking about the game and plotting out our force organizations, we just never got around to playing.
My gaming collection has grown and shrunk many, many times over the years and Battletech books have come and gone along the way. However I keep coming back to it and each time I do I promise myself that I will eventually find someone to sit down and play a game or two with me. I won’t lie, one of the reasons I wanted a boy so much was so that I would have someone to game with in the future. And yes, this is sexist and stereotypical of me, but at least I am honest and my wife already knows. My son is only 18 months old so we still have a little while to go before we get to Battletech but its in the works. In the mean time I continue to probe the local gaming groups on the hunt for a fellow Battletech player.
While I wait I do have Battletech fiction to keep me company. The Battletech line is supported by one of the largest libraries of fiction in the form of stand alone and serial novels. In addition, the torch has passed onto Battlecorps, an amazing group of new and veteran Battletech fiction writers who continue to produce an amazing selection of tales from all eras of Battletech history. If you are new to the Battletech universe or a cagey veteran I definitely recommend checking out the awesome lineup of fiction available.
Anyways, enough of my Battletech ramblings. For now. Have you ever played or are you interested in playing? Leave a comment below and tell me what you think of Battletech.